Infinifactory forum
But I liked the way I built the central pillar from above and below simultaneously.īattle Station (Hard) front view, top view - rather complex for the space provided, which makes it kinda hard to see everything that's going on. Megabuild Megachallenge #1 - despite the name, this is actually pretty simple. Here's some more complex machinery, all from user levels, so no campaign spoilers here: If you do want to move something that has to be next to other blocks, you can build it separately and drop/slide it into place. Basically: everything will connect except for the functional surfaces of most blocks, like the tops of conveyors or the front of sensors. It seems so easy now.Ĭlick to expand.Yep! The key is understanding how things connect at buildtime. And here's what I threw together in a few minutes to get the cycle-score achievement for that level. Gneiss Chair - Here is my first solution, moderately overcomplex and slow, back when all this was new. And then I realized that the lights were the wrong way round - almost started over, but I realized that I could just drop out the first input and everything would be fine.ĭrone Maintenance - pretty simple, but I was happy with how cleanly it came together. It used to take me so long to come up with something this simple.
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Landing Alignment Lights - this was from wayyyy back when I was first learning how to use rotators. If I'd realized how long that takes to run in realtime I'd have been more careful.Īlso, I grabbed a few gifs of things I thought looked interesting from the early levels: For the Subversive Engineering achievement (complete a level in over 10k cycles) I kinda threw together something slapdash and started it going without calculating things very precisely - fortunately it ended up being just over 10k anyway. But I haven't investigated it much, since that metric was only recently added.Īnyway, I went and got all the steam achievements! Mostly this involved rerunning old solutions from before achievements were added I only had to tweak or rebuild a couple of puzzles. A lot of the best solutions I've seen involve using ridiculously large structures to transfer kinetic force.
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The block count metric is a bit weird, since platforms don't count.